CAT.RootNode – Skin And Rig Transfer For Game Engine
3 November 2021
How To Use:
1. Run CAT.RootNode:
Run CAT.RootNode by pressing the X button and search CAT.RootNode
Also, you can assign a shortcut to it using Hotkey Editor
2. Selecting the CAT bones:
Select All the CAT bones, try not to add the wrong type of nodes like IK, Handles, …etc
Also script filters the nodes and just let the “CAT one / Hub Object” class go through
3. Adding the CAT nodes:
Press the Add Nodes button to add CAT bones to the node list
You can remove the bones by pressing the Clear Nodes
4. Recreating the rig structure:
By pressing the Recreation button, create new bones with a root bone
New nodes have the same Name, Color and Position
Also the position and rotation of the new nodes are constrained to the CAT bones
5. Select the Model with Skin Modifier:
Now Select the mesh and in the modify panel select the skin modifier and press the Add Skin
6. Adding more Models:
If your character has more than one object with skins repeat the process and add all of them to the list
If you have selected the wrong model you are able to select it in the list and remove selected from the Skin List
By selecting the object in the Skin List 3Ds Max will select them
7. Transfer the skin data:
Press the Skin Transfer button to transfer the skin data from the old modifier to a new one named “Transferred Skin”
Note that your old Skin modifier is still there but it’s disabled
8. Enjoy!
Now each of your models has a new “Transferred Skin” and they are attached to the new nodes instead of CAT bones.
Easy installation: Run “One-Click Installation.bat”.installation: Unzip the “CATRootNode.zip” inside “C://ProgramData//Autodesk//ApplicationPlugins”.How To Run: Now, it’s a MacroScript, which you can assign a shortcut to it or search it using “X” in 3Ds Max.