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Shirzad Bahrami
Technical Artist
Languages
Kurdish
Persian
English
Programming Languages
Python
Maxscript
C# (Unity3D)
SOFTWARE EXPERIENCES
3Ds Max
Houdini
Zbrush
Mari
Clarisse
Unity3D
EDUCATION
  • Associate of Architectural

Author: ShirzadBh

Coding In 3Ds Max – Maxscript
3 February 2024 / Tutorials
Coding In 3Ds Max – Maxscript

Let’s learn the options available in 3Ds Max to write scripts, tools and plug-ins.
We will be focusing on the Maxscript which is the native scripting language in 3Ds Max and also the most famous one!

Wooden House Destruction
10 April 2023 / Tutorials
Wooden House Destruction

In this tutorial I will show you how to create a destruction simulation for a wooden house in 3Ds Max and TyFlow, project files included.

Car Physics In 3Ds Max
19 February 2023 / Tutorials
Car Physics In 3Ds Max

A Quick tutorial about how to mimic the behavior of physics of a car in 3Ds max

10 August 2022 / Uncategorized
AnimRef – Privacy Policy

The free AnimRef plugin published by Shirzad Bahrami in Autodesk App Store follows the next statements: AnimRef does not collect…

3Ds Max Rigging For Game
4 November 2021 / Tutorials
3Ds Max Rigging For Game

In this tutorial series, we will take a look at the process of creature rigging for game engines in 3Ds Max.

CAT.RootNode – Skin And Rig Transfer For Game Engine
CAT.RootNode – Skin And Rig Transfer For Game Engine

Transfer the CAT rig and skins to a new rig structure with a root bone.

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