Tag: 3Ds Max
Coding In 3Ds Max – Maxscript
Let’s learn the options available in 3Ds Max to write scripts, tools and plug-ins.
We will be focusing on the Maxscript which is the native scripting language in 3Ds Max and also the most famous one!
Wooden House Destruction
In this tutorial I will show you how to create a destruction simulation for a wooden house in 3Ds Max and TyFlow, project files included.
Car Physics In 3Ds Max
A Quick tutorial about how to mimic the behavior of physics of a car in 3Ds max
3Ds Max Rigging For Game
In this tutorial series, we will take a look at the process of creature rigging for game engines in 3Ds Max.
CAT.RootNode – Skin And Rig Transfer For Game Engine
Transfer the CAT rig and skins to a new rig structure with a root bone.
Posture – 3Ds Max Free Pose Saver
With Posture, you will be capable of saving multiple positions of unlimited objects! data can be stored in two ways, global and local (parent-related) or even both of them at the same time, therefore it is capable of storing character figures and different decoration of elements as well. Furthermore, a few other pieces of information will be stored from selected objects, like WireColor, Parent, Children list, Name.