3Ds Max Rigging Tutorial For Game Engines In this tutorial, I’ll teach you how to create your custom rig with max bones and how to write your custom tools to speed up the rigging, skinning, and animating process
- Bone Creation (Create, Edit, Mirror)
- Skinning Process 3. Writing Custom Tool To Speed Up Skinning
- Controllers And Constraints 5. IK-FK Blending
- Using Reaction Manager
- Using Wire Parameters
- Writing Custom Attributes
- Writing Smart Mirror Attributes