SHIRZAD BAHRAMI

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Shirzad Bahrami
Sr. Technical Animator - Activision Blizzard
  • Residence:
    UK
  • City:
    Edinbrugh
Languages
  • English
  • Kurdish
  • Persian (Farsi)
Programming Languages
  • Maxscript
  • Python
  • Vex, Mel
  • C++, C#
Software Experiences
  • Major DCCs
  • Unity, EGO (EA F1 Engine)
  • Zbrush, Mudbox
  • Mari, Painter

Human Anatomy

Modeling

Project details

Description

This is one of the most important sculptures I’ve worked on. I spent nearly 16 months, part-time, studying anatomy, and started from a sphere to ensure I could achieve the proper human form. I also tried to be creative by incorporating different elements, like using Houdini simulations for the chain, among other details.

  • Date
    25.5.2021
  • Type
    Personal Project
  • Software
    Zbrush, 3ds Max, Mari, Houdini, Arnold